

Even a pair of GTX 660 Ti SLI graphics cards couldn’t achieve the feat, falling just short with 58fps on average. Metro 2033 And Last Light Switch Ports Are Stunning, Both Out Now.
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It took the mighty GeForce GTX Titan to do so. Metro: Last Light’s benchmark tool resulted with an average of 52fps at 720p (max settings without SSAA and Advanced PhysX) in both SLI and Single-GPU modes. The GeForce GTX 650 Ti Boost managed just 33fps as did the Radeon HD 7850.įor a better experience we recommend using at least the GeForce GTX 660 which averaged 37fps, or the Radeon HD 7870 at 40fps.Ĭracking 60fps was no easy task at this resolution. The Radeon HD 7790 for example averaged just 27fps in either 1GB or 2GB varieties. Turning the resolution up to 2560x1600 rendered most of the lower-end graphics cards useless. This called for either the GeForce GTX 660 Ti (65fps) or the Radeon HD 7950 Boost (68fps).īudget cards such as the Radeon HD 7770 (31fps) and GeForce GTX 650 Ti (37fps) barely got by, though Nvidia’s solution did fare a lot better.
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While the 43fps and 37fps produced by these cards is considered playable, we were surprised by how demanding Metro: Last Light was on them using relatively low settings.Īt 1920x1200 graphics cards such as the GeForce GTX 660 drop around 8fps, meaning more serious GPUs are required to crack the 60fps mark. Going beyond the GTX 660 or 7870 on these settings can be considered overkill.īelow these cards we have the Radeon HD 7850 with 56fps and the GeForce GTX 650 Ti Boost with 54fps, which was the same frame rate produced by the old Radeon HD 6970.Ĭurrent generation budget graphics cards such as the GeForce GTX 650 Ti and Radeon HD 7770 provided rather poor performance. AMD required the Radeon HD 7870 to break the 60fps barrier though it did so easily with 68fps. If we could have gotten the 55% performance gain we found in 3Dmark Ice Storm we’d be at 30 FPS, but we are still happy with an 18% performance boost as in games that the NUC can play it will greatly help.Using medium quality settings at 1680x1050 we see that the GeForce GTX 660 averaged 60fps, which is roughly the same result turned in by the old GTX 480. Not bad, but unfortunately the game was still choppy and did not give you a good game play experience. Metro: Last Light performance, Further Benchmarks and Other Things to Consider Review Nvidia GeForce GTX 960: Metro: Last Light Performance Nvidia’s card returned an average of 62fps in. Every air filter has a time limit, so you can never have too many. When you are outside or in a polluted area you will need to rely on your gas mask which uses filters to make the air breathable. You can see our exact settings in the screen capture above.īenchmark Results: We found that we were getting 18% performance gains in the real world as well by moving up from the stock BIOS settings (15 Watts) and doubling that up to 30 Watts. community contributor, Philip Vazquez shares his top 10 General Tips for Metro: Last Light. We wanted to see what happened in a newer game title, so we fired up Metro: Last Light and ran some benchmarks at 1024×768 with the games built-in benchmark in order to get repeatable results. hidden graphics options that are affected by changing the 'Quality' setting. Ive got a decent computer for the game but the performance is below average, what settings/tweaks are optimal to maximize performance and quality. Fire Strike improved by 20.5% and Ice Storm went up an insane 55%! For Metro: Last Light on the PC, a GameFAQs message board topic titled 'How to optimize this game/is it in DX11'.

The GeForce GTX Titan averaged just 48fps here and keep in mind this is not. Metro Last Light looks amazing, 4A gives a glimpse of next gen just like crysis 3. This is an increase of 18% in the Cloud Gate Performance test. Metro: Last Light is proving to be a challenge if you want to play at 2560×1600 or let alone multi-monitor resolutions.


That said, Last Light is said to have a lot of optimizations Metro 2033 lacks, but I think its just that, optimizations, vs lots of bug fixes. 3DMark and Metro: Last Light Benchmarkingįuturemark 3DMark w/ Sustained Mode Power set to 15 Watts:įuturemark 3DMark w/ Sustained Mode Power set to 25 Watts:įuturemark 3DMark w/ Sustained Mode Power set to 30 Watts:īenchmark Results: Performance in 3DMark started out at 4321 in Cloud Gate and them moved up to 4895 when we raised the sustained mode power to 25 Watts and then up to 5093 with it set to 30 Watts. Other than that, Metro 2033 has some pretty intense shaders that can be hard on older cards, such as the 250, but even then, its only noticeable in Bio Mass.
